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Not only does the Hoover Dam get taken over by the faction that controls it at the end of the game, but many other things in the world will change based on what the player chose to do.
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What this mod does is create a new end-game world that exists about two weeks after the original game’s climatic Hoover Dam battle. You should understand that more not always equals better :) Also, the. “The world doesn’t change the Dam battle still takes place as if nothing changed, if you help the Legion, they never take over New Vegas and NCR troopers are still around and act as if they haven’t lost yet, and if Goodsprings was taken over by the NCR, this isn’t represented at all.” Remember that this is not a mod pack - its a mod list, with description and advices.
#More enemies mod new vegas mods
Whilst these mods are great and allow you to continue after you conclude the battle of Hoover Dam, that’s all they do,” states mod creator Kazopert in the mod’s description.
#More enemies mod new vegas free
“You’ve all most likely heard of mods such as CAGE and Continue After Ending by McLion. las vegas poker tournaments for beginners satin dress cape town fifteen minutes meditation unturned cheat codes polaris pool cleaner fucking teens free email videos truenas plex hardware transcoding nvidia. Raising the difficulty doesn't help much.A new mod for Fallout: New Vegas, called FPGE (Functional Post-Game Ending) fixes the original version’s end game problems by letting you explore a world that has been altered by the decisions your character had made during the game. These include an AK-47, a Colt M1911, an M4A1, and many more. Just in case you aren't satisfied with those lightweight vanilla spawn points which i'm sure we all know like the back of our hands by now. I can walk for 10 minutes, come across a couple radscorpions and then sunshine and rainbows. This mod provides a large number of new guns to the world of Fallout New Vegas. More Enemies V1 What is this A: If the title didn't give it away, it adds more enemies to your wasteland (go figure). I love cazador/deathclaw hunting and all, but sometimes the wasteland doesn't feel like a dangerous, rugged wasteland. Unfortunately, I'm the type of player who likes perfecting my combat arsenal having one weapon for every situation, all in near pristine condition, ED-E to give me 10 perception so I can plan attacks tactically. Still it feels like this game is 30% dialogue 60% exploring and 10% combat. It would make VATS use become more tactical and necessary, conserving your AP for choice encounters and letting typical FPS action dictate most of the action. I'd love to have a couple dozen raiders there, some behind cover, some swarming me, the leader having a missle launcher or something remotely threatening. Check out Viva New Vegas for getting the gunplay as good as it can be, combined with kNVSE and the various kNVSE animation mods from rockbiter68, Hitman47101, and the Sigma animation packs. Are there any mods that simply adds a greater number of enemies that spawn? So when I go attack a raider outpost there's more than a maximum of 5? will try thnks, loving new vegas but the combat is way to easy, AI is very retarded hm age has nothing todo with AI actually, 2005 games like halflife2. It doesn't help that after level 15 or so, your character becomes basically OP. That said AI is only recently improving in games much, so I wouldnt expect AI brilliance in a game of this age: not that it exists in all modern games either. I go through th tunnel, come across a Giant Ant Queen and a soldier behind her, killing them both very easily. I found a barn with an ant hill in it, close to the NCR Base (Camp Mcarran?) and I went inside, killing two ants in the entrance.